The Art of the Screen Shot - Part 2

Techniques, tricks and processes for producing great screen shot imagery

By Tony Gondola

 

Using FOV.....

Just as with conventional photography, using different lenses can have a dramatic effect on your images. Changing your field of view (FOV) setting in any sim is analogous to using different focal lengths or zooming in and out on a conventional camera. The major change this causes is one of perspective. While the human eye has a wide field of vision the actual angle that's used for detailed vision is rather narrow, roughly equal to what you'd get with a 50mm lens on a 35mm camera or about 45 degrees. In MSFS a zoom setting of 1.0x equals that same perspective and FOV.

Very wide FOV images will have the effect of diminishing the apparent size of distant objects while emphasizing the size of near ones. Narrow FOVs give the opposite effect and tend to give the feeling of compressed distance, making a far off object look as though it's much closer to near objects then it really is. Here are some examples of these effects in action:

This was taken at the widest MSFS setting of 0.30X at a distance of 25 feet. It's a good shot with a natural feeling of motion but the hills and peaks in the distance have been minimized to the point that they are hardly noticeable.
 
At an FOV setting narrow enough to size the aircraft and at a distance of 150 feet, the scene is dramatically different. While the aircraft appears to be the same size and at the same distance from the viewer (it isn't), the hills and peaks in the background appear to be much closer.
 
It's worth keeping in mind the fact that photographs of aircraft in flight are normally taken at longer distances with telephoto lenses. If that's the kind of image you're going for then simply replicating those conditions by going with a narrow FOV and long shooting distance will go a long way towards replicating that kind of image.
 
This shot taken from 1/3 of a mile away using a narrow FOV nicely replicates the typical sort of air to air image you might get when shooting from another aircraft with a moderate focal length telephoto lens..
How many times have we seen this shot on TV and in magazine ads? Closer this time but some distance compression is still evident.
Backing off and using a narrow FOV is a great way to get realistic looking shots. For the most part you don't want to shoot close with a wide FOV because the wide angle perspective can really distort the appearance of an aircraft. The other thing to keep in mind is that the detail found on our 3D models is limited. Get too close and the details will break down, ruining the illusion of reality.

That said, there are times when you can make the distortion effects work for you so it always pays to experiment. Sometimes there is simply no other way to get the shot.

This shot of an SF 260 coming over the top was made at the widest available FOV. It was the only way to get a lot of ground detail while capturing enough of the smoke trail to make the image interesting.
 
Another example of the compression effect giving a real sense of being there. The tail has been intentionally cropped to increase visual tension. If that background just had a little bit of motion blur we'd really have something but overall, it's still an effective image.