Revised Sky and Water Textures by Nils Danielsson

All sky colors have been given a less saturated look. An "aura" has been added to the part of the sky around and below the sun. This to create the effect of sunlight being reflected in water (or smog) particles in the air. Fog colors has also been desaturated, creating a more realistic look. Unrealistic surface effects (waves) have been removed. Added warmth in low-sun reflections to get that copper-like look that you'll see when light is filtered thru the air. For MSFS2004 only, backup original files are included.

Sky Textures

Envronment (water) textures