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Revised Sky and Water
Textures by Nils Danielsson
All sky colors
have been given a less saturated look. An "aura" has been added to the part
of the sky around and below the sun. This to create the effect of sunlight
being reflected in water (or smog) particles in the air. Fog colors has also
been desaturated, creating a more realistic look. Unrealistic surface
effects (waves) have been removed. Added warmth in low-sun reflections to
get that copper-like look that you'll see when light is filtered thru the
air. For MSFS2004 only, backup original files are included.
Sky Textures
Envronment (water) textures |