| General Comments......
There is no doubt that the new engine is a
big improvement for X Plane. The general topography looks a lot better then
in version 7. That said there are some problems with this early version. The
biggest one is performance. Because the stability of the flight model will
not tolerate frame rates in the 20's or lower, you really have to pull back
on the rendering settings to get this to run on a mid-level PC. That
includes keeping the FOV narrow (default is now 45 deg.), the visibility
distance low and going light on 3D clouds. As outlined above, autogen has
been dumped in favor of placed objects. This reduces the CPU load at run
time but it remains to be seen if this is a practical approach to scenery on
a worldwide basis.
Another problem is in the rendering of
runways and taxiways. If you look closely at the first image at San
Bernadino you'll see that the runway undulates up and down as it follows the
terrain mesh. This results slope values that change as much as 4 degrees and
elevation changes along the runway of 60 feet. This is obviously excessive
and not representative of the real-world situation. In fact, crossing the
more severe joints in both areas will often result in a crash.
The next release is supposed to include
both performance improvements and a flatteng fix for the runways so that's
something to keep an eye on. Overall this is certainly a step in the right
direction although it's very much a work on progress. The system has the
capability, at least for limited areas, to produce excellent scenery.
Assuming that the performance problems can be fixed, 3rd party developers
should be able to do a lot with the system.. |