| MSFS 2004 Tips Listing |
| MSFS 2004 is nothing if not flexible in terms of configuration. The configuration file provide endless scope for experimenting with improving performance, customizing operation or fixing bugs. This is a short list of tricks, tweaks and fixes that I've gathered from various message boards and other locations of ill repute. Where possible (if I have the hardware) I have tested all of the following changes and have found them to be effective. Everything listed won't have a positive effect on every system but they are all worth a try. |
| List Updated 10-1-03 |
| Giving
airport lighting a more realistic appearance
One odd thing about MSFS is that
runway lights tend to be rendered too large. Use these fs9.cfg file settings
to give them a more realistic appearance. [DISPLAY] |
| P4
performance enhancement
Not owning a P4 or a dual system
I haven't been able to test this out but it should work. |
| Bypass the
startup splash screen
Find the [STARTUP] section of the fs9.cfg file and change the value of the
following line to 0 |
| Display low,
average and high frame rate To change to this display when you hit CTRL+Z add the following line to the fs9.cgf file under [MAIN] AVE_FRAME_RATE_DISPLAY=1 |
| Disable the
red "brakes" message Add the following line to the [SIM] section of the fs9.cfg file. SHOW_BRAKE_MESSAGE=0 |
| Allowing
full resolution for custom mesh files The default setting for the maximum mesh resolution is 75 meters. To properly display custom mesh change the following line in fs9.cfg TERRAIN_MAX_VERTEX_LEVEL=19 The proper values are - 18 = 150m, 19 = 75m, 20 = 37m, 21 = 19m. |
| Increasing
performance in 2D panel mode By disabled the AGP Texture Acceleration within MSFS you will see an increase in frame rate on some systems. To do so add these two lines under the last display device heading listed. TextureAGP=0 If FSAA may cause problems with this setting. If that's the case then invoke FSAA from your video driver setup rather then from within MSFS. |
| Disable
automatic use of wing leveler upon autopilot activation Add the following lines to the Autopilot section of each aircraft's CFG file that you want to behave this way. use_no_default_bank=1 |
| Killing the
auto-gen performance bug
This is caused by some kind of
bug in FS2004. Apparently, Auto-gen keeps accumulating objects even when the
objects are no longer visible. MS will need to issue a patch for this but in
the meantime there is a workaround that does not impact visual quality of
the scenery very much. This is a big fix that everyone should apply until MS takes care of the problem. |
| Try running
in a window Run MSFS in a window that you’ve manually expanded to fit as much of your screen as possible while maintaining round instrument faces. With some video cards you’ll gain a few FPS this way. Not all systems will respond to this but it can be a life saver on a marginal machine. |
| Reduce the
impact of 2D panels If your 2D panel is a rate hog (many are) try dragging it down until just the main instruments are showing. On the stock 172 this will give you a boost in FPS while leaving the instruments visible. You’ll also need to drag down the lower edge of the outside view when you do this. It’s not as much of a boost as when going to the mini-panel or the clean outside views but it helps. People with good Go Flight panel setups might even consider building custom cut down panels that don’t duplicate functions that are being handled by the Go Flight hardware. It would be worth the trouble given the potential performance gains that are possible. |
| For best
possible performance Use Viagra.....just kidding. Always reboot before starting an MSFS session. Because Windows is Windows, running and shutting down even a few applications before starting MSFS can have a noticeable impact on your frame rates, especially if you have less then 512 MB of system RAM. Always boot fresh and turn off un-needed background programs and processes. This can make a huge difference so it's worth doing. |
| Use a
private partition If at all possible try to reserve a partition on your hard drive that's used for MSFS and it's add-ons only. One of the major causes of stuttering is accessing the hard drive for new textures, mesh data or objects. By giving MSFS it's own partition it will be easy to keep it defragmented and it will minimize the affect that drive accesses will have on your performance. |
| Activate Transform and
Lighting Checking this box in the hardware display section will give certain video cards a considerable boost. With my GeForce Ti 4200 frame rate the frame rate increase was on the order of 50%. Not everyone will see that dramatic an effect but it's worth giving it a try. |